
Entry, formats, medals and all 30 rewards.
Midnight Theatre
Tickets, five scenes, bosses and rewards.
Arena of Equal Battles
CH1, level 30+ and a chosen skill branch: expand the bottom bar and click the arena helmet, or open F5. Solo queues form 1v1, 2v2, 3v3 and 5v5 teams. A separate free-for-all has no rewards.
Temporary profile: level 105, 45000 HP, 15000 SP, all attributes 120, your branch’s P skills and equal clean equipment. Personal equipment, outside buffs, pets, Buffi and potions give no advantage. Personal state returns on leaving; item timers continue. Matches last 5 minutes, with a target of 5 kills per team member; equal scores mean a draw.
Repeated matches with the same opponent can earn rewards without a cooldown. The match result shows medals, credited kills and ranking points, or explains why no reward was earned. The scoreboard is on the right below the minimap. Same-PC fights give no rewards; daily limits remain.
- Arena HUD: team scores, rosters, remaining time and Victory / Defeat / Draw.
Midnight Theatre
F10 : Midnight Masquerade. Free rehearsal: level 30+. Main mode: 90+, one pass per participant; F10 ticket shop: 50 million Yang. Resume for free with the same character.
Solo or up to four players. Party size does not increase boss HP. All five scenes share a 45-minute deadline; leaving and reconnecting do not extend it.
- Masquerade has its own mask icon; its button no longer overlaps the help text.
- Theatre scene one: each barrier requires its own wheel. After the fourth passage, the hint directs you to the exit.
Theatre rewards in the Item Shop
All 14 theatre rewards are also available in the Item Shop for MD: body costume 499, weapon skin 599, pet 399, mount 499. Shop and gameplay-exchange versions have identical bonuses; seal/wax exchange prices are unchanged.
Body costumes:5000 HP,150 defence,40% against monsters. Weapon skins:40% against monsters, Metins and bosses. Pets:4000 HP,35% against monsters and 35% item drop. Mounts:30 movement speed,85% against monsters and 25% chance of bonus experience.
Everyday comfort
Attack speed +30 and movement speed +40 are permanent. Green and purple potions are removed from starting gifts and inventories. Arena restrictions still apply.
Six Dragon God buffs are now permanent and automatic: +20% HP, attack, SP and defence, plus 20 percentage points of critical and piercing chance. HP/SP automatic restorers have unlimited reserves with their familiar pace and toggle. Arena restrictions still apply.
- Green and purple potion effects are permanent: +30 attack speed and +40 movement speed. Old potions are removed from starting gifts, inventories and unsold stall goods.
Cape of Courage
The bravery cape gathers ordinary mobile monsters within 60 m in the world and 100 m in dungeons. Reusing it brings your fighting monsters and monsters without a target towards you again.
Dragon Alchemy
The first Dragon Soul class upgrade uses 4 stones instead of 5. With selected Cor of the same type, upgrading class before clarity, a Clear or Excellent Mythic stone +0 requires 2,400 Expedition Shards instead of 3,000 — 20% fewer. Yang fees and ready-made stone prices are unchanged.
Fishbot — fishing tool
Fish and bait placement now counts only unlocked inventory cells. Locked rows are no longer treated as free space by the fishing program.
Convenience and fixes
Special storage docks to the left of the regular inventory. Its seven familiar categories are available on the side panel; category order and item sorting are more consistent.
The dedicated Trade tab can repeat your message every 120 seconds. You start and stop repetition manually.
The bottom bar is visible by default and remembers your visibility setting. Familiar shortcuts remain available.
Rankings now include public messages and consumed bonus changers.
Automatic selling uses the same prices as merchants. Full-wallet handling and opening multiple chests have been improved.
Drop eligibility is restored correctly after teleporting or changing channels.
The inventory side buttons now share a cleaner border and consistent size, including a clear sell-basket icon.
Equipment pages II and III now show muted game-icon hints in empty slots. Each hint disappears completely when its slot is occupied.
Other fixes
- Fixed errors when entering the world and displaying the Arena HUD.
Selling through the drop menu in special inventory K uses the correct slot; split a stack first for partial sales. Target HP stays above effects without repeatedly raising the whole target window over dialogs. Nugget/Muffin summoning and network exchanges during login and transitions have been corrected.
- Fixed Body Warrior Charge cooldown: pressing the skill again no longer clears its timer. Base cooldown is 12 seconds, adjusted by casting speed.
- The Item Shop Buy label no longer moves when hovered.