
We continue to improve Duskveil based on your messages and the results of game checks. The update includes new systems, fixes for quests, loot, items, and game locations.
Premium Combat Pass
- A Premium Combat Pass worth 399 MD has been added to the Item Shop.
- The premium branch contains 25 PvE quests and develops in parallel with the free combat pass.
- Additional useful rewards are given for completing the stages.
- The main reward is a Twilight Phoenix for 30 days with bonuses:
- +50% against monsters;
- +10% experience.
- The final rewards also include dungeon reset and Luck Seal.
- The MD refund from the premium branch has been removed — the pass is focused on game rewards and character development.
"Bring a Friend" event
- A new referral system has been launched.
- You can receive a personal eight-digit invitation code in the task window.
- The invitee must have a character at least level 50 and at least five hours of playing time.
- A new player can enter the code in the first 72 hours after registration, until his characters have reached level 31 and three hours of play.
- To receive a reward, the invitee must reach level 50 and five hours of game time.
- The invitee and the invitee receive rewards at the Item Shop warehouse.
- The invitee can receive rewards for the first three friends who fulfill the conditions.
- Added protection against inviting your own accounts and participating from a single device.
- In the event window, you can check the progress and statistics of invitations.
Hunting tasks and collections
- Fixed restoring collection progress after logging in and reconnecting.
- The collections window now receives data only after the saved progress is fully loaded.
- Hunting tasks should no longer lose the selected target type after re-entry.
- Fixed restoring a previously saved active task.
- The hunting progress is additionally saved every five kills and at the end of the task.
- Fixed getting a reward after completing a task.
- Additional checks have been added to protect hunting tasks from erroneous progress and premature reward issuance.
The Monkey Dungeon
- The correct monster composition has been returned to the private Monkey Expert Dungeon.
- Experienced battle monkeys, stone and gold monkeys, as well as experienced general monkeys are appearing again.
- These monsters are counted again in consecutive hunting tasks.
- The dungeon boss continues to appear separately according to the quest mechanics.
Mining and Yang
- Removed the reduced chance of Yang drop due to the difference in the levels of the character and the monster.
- Event items now drop without penalty for level difference — similar to regular loot.
- A maximum-level farm should no longer lose part of Yang and event items when killing minor monsters.
Multifarm
- Fixed the operation of the multipharm restriction.
- Mining is correctly saved in two allowed game windows.
- The third and subsequent windows should no longer mistakenly receive mining permits.
- Improved synchronization of the multipharm status when switching between channels and game cores.
- Fixed cases where a hung session could mistakenly disable mining at a new window.
Items
- The Crescent Moon Ring can now be transferred to other players.
- The ring can be displayed in a personal shop and transferred between characters.
- Fixed the weapon appearance coupon.
- The coupon now offers and issues correct weekly looks for all provided weapon types.
- Fixed the client data and the names of the issued images.
Imha Card
- The normal composition of monsters on the Imha map has been restored.
- Mistakenly placed bosses and elite monsters from other locations have been removed.
- Removed non-standard Death Reapers and other extraneous bosses.
- Regular monsters with accelerated respawn time appear on the map again.
Thank you for your messages, screenshots and feedback. We continue to monitor the work of the updated systems and fix the problems found.





