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Duskveil update from August 14th

Before logging in, close the game completely and launch the patcher.

, Pets and auto hunting

Levelable pets gain a level significantly faster: now 25% of the character's experience scale is required instead of 50% ⚡️.

The experience scale has been removed — all the pet's progress is for killing monsters, taking into account server rates and bonuses.

Evolutions at levels 40, 70, and 90 are performed automatically, without manual input of materials. Together with them, the regular skills of the pet are revealed.

Fixed the restoration of mounts and pets after non-standard removal or re-summoning.

After the rejected move of the mob, the server returns its current position to the client. This should stop the long series of desynchronization and hanging of auto-hunting on a single target.

🎒 Items, skills, and interface

Ten popular scrolls and sharpening stones are now stacked: 39001, 39007, 39014, 39015, 70027, 70028, 70039, 71021, 72301 and 72307 📦.

The casket of the word 50128 has been translated into the usual box mechanics: one item gives one opening and correctly reduces the stack 🔓.

Fixed the ninth skill panel for all classes and both professions.

The collections window no longer switches to another tab due to a delayed response from the server.

Fixed the Russian names of the Dragon God's powerups.

Collectibles still cannot be sold to NPCs — this is protection against accidental loss of 🛡.

, Game fixes

If the inventory is full after purchase in the Item Shop, the item is safely sent to the Item Mall storage.

Fixed Non-camera timers that could access already disappeared dungeon objects.

Fixed saving guild names and rank rights. Declarations of war and the use of the warehouse have been restored to the rights.

The Desert turtle has the erroneous full sword protection removed.

Captain Yonghan's broken attacks are disabled without in-game hit animations.

The list of active events is now updated without the mandatory re-entry of the person.

🛡 Stability

Fixed the causes of errors when re-logging in, loading inventory, moving off the map, and the lifecycle of pets and sledges.

Increased protection against partial character loading in case of item conflict; item uniqueness verification has not been weakened.

The accumulation of incorrect coordinates and unnecessary movement after synchronization rejected by the server has been eliminated.

Thank you for your messages and screenshots — they help to quickly find the real causes of problems.

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