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Duskveil
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Hero Development

On this pageExpedition WeaponsArmor 66–90–105PvP jewelryBoss chests and AzraelVeteran Conqueror TitleFull armorFour required slotsHow to startHeart of the FrontierFull set routeOrders of the four frontiersVeteran's TestFull armor +9: development of old equipmentPVP and PVE armourLevel 87–105 weapons: Gameforge Wiki values

Expedition Weapons

Twilight weapons improve from +0 to +9. At +9, the PvE version gives +20% strength against monsters. For PvP there is a separate version +9 with +20% strength against people: it does not have a PvE bonus and you cannot get both bonuses at the same time. To switch modes for free, remove your weapon and drag it to the Gunsmith. Stones, additional bonuses and transmutation are preserved.

Armor 66–90–105

A regular blacksmith converts armor 66+9 to celestial +0. Upgrade the celestial to +9 and only then move on to level 105 armor. There is no direct exchange of 66+9 for 105.

PvP jewelry

Bracelet +9: 15% attack speed, 10% resistance to people, 10% protection from normal attacks and 10% critical strike. Necklace+9: 24% spell speed, 10% strength against people, 8% skill defense and 5% max HP. Earrings+9:14 stamina, 5% skill damage, 5% damage from normal attacks and 1000HP.

Boss chests and Azrael

In the boss chests 61532-61544 a Lollipop and 36 materials of new jewelry were left. The remaining random items from these chests have been removed. Azrael drops a separate Hero Medal for 7 days. The old sources of the one-day medal do not change.

Veteran Conqueror Title

The permanent title occupies the only title slot. While equipped, it gives +20% strength against monsters, an additional +20% damage against meths and bosses and +10% of regular item drops. Old fighting titles don't work with him. The game path for an ordinary blacksmith: 20 conqueror cores (99042), 600 fragments (99040), 150 trophies (99041) and 500 million Yang. Cores are awarded for completing the Hall of Seven Seals;a finished title can also be purchased from the Item Shop. Both paths give the same item with no expiration date.

Full armor

Four required slots

At level 105, unlock a new stage from the town blacksmith: shield, class helmet, one of two pairs of boots and a belt. Each item is immediately useful at +0 and has noticeable enhancement levels up to +9. Hunting boots speed up the killing of monsters and meths. Guardian Boots provide protection from skills and monsters. Select one role.

How to start

Blacksmith accepts common items +9. For a shield you need a titan shield, for a class - a suitable helmet, for boots - a qilin, kingfisher or their later analogues, for a belt - a leather or soul belt. Gems, regular bonuses, sockets, and item appearance are retained.

Heart of the Frontier

The new trophy cannot be accumulated in advance. Expedition commanders give 1 heart, main bosses - 3. It rarely drops from metines, so commanders and bosses give guaranteed progress. For one +9 item you need 18 hearts, 425 steel fragments, 87 supplies of the desired region, 28 personal participation and 120 million Yang.

Full set route

The shield requires supplies from the cape, a helmet from mountains, boots from bays, and a belt from Gautama. The full path forces you to go through all four regions. A shield and protective boots are needed for survival;a helmet, hunting boots and a belt significantly speed up encounters, bosses and the future forest stage.

Orders of the four frontiers

Open the Expedition Atlas and the “Orders of the four frontiers” button. From level 105, defeat 3 commanders or main bosses in each of the four regions in a week. Progress is total per account. Per region: 1 Heart of the Frontier, 30 steel shards, 12 local supplies. For all four: 2 more hearts and 40 dragon dust. Rewards are saved in Delivery even if the inventory is full. The new week starts on Monday at 00:00 Moscow time. Metins, ordinary monsters and world events do not promote the order.

Veteran's Test

Expedition Atlas / Veteran's Test. Level 105 and four chapters. Single battle for 5 minutes. Shield: two marked guards in 35 seconds. Move away before rage: 3 seconds warning, 6 seconds boost. Dying ends the attempt without any experience/item penalty. Break: return 120s. First victory of the day per account: 6 hearts, 60 steel, 40 dust, 12 supplies from each region. The reward is stored in Delivery. Reset00:00MSK;repeated victories improve an individual personal best. Increasing health in the challenge does not increase poison damage.

Full armor +9: development of old equipment

Shield: 20% resistance to four classes, like Titan, and 8% bonus to monster resistance. A new block is not added to the shield. Helmet: 10% block, 8% attack/magic attack, 10% monsters, 5% bosses. The block remains at the level of the old helmet60;PvE bonuses increase with enchantment. Hunter Boots: 25% movement, 20% block, 13% monsters, 3% meths. Guardian Boots: 25% movement, 12% skill defense, 13% monsters and 4% monster resistance. Select the protection you need. Belt: 17% bosses, 7% monsters and 300HP. Item bonuses increase to +9. Normal defense has been increased moderately relative to later items+9. Expedition jewelry retains current bonuses;items are not duplicated. A normal test gives title 57012 once: 5% monsters, 3% meths. Store title 57014 for 700 DR - other item;it is not issued here.

PVP and PVE armour

Four classes: normal PVP level 105 +9 armour and finished PVE armour. PVE: +15% monsters, +10% Metins, +10% bosses; defence 320. Give armour to the Battle Field Master for free PVP <-> PVE exchange. Exchange is reversible; bonuses, stones and transmutation preserved. Finished PVE armour cannot be crafted or refined. PvE weapons lose built-in half-human attack; -30% against players.

Level 87–105 weapons: Gameforge Wiki values

Values from Gameforge Wiki. Level 105; half-humans +15%, monsters +5%.