Duskveil

COLLECTIONS DUSKVEIL

On this pageHOW TO OPENHOW TO TRANSFER ITEMSRANK I - FIRST LANDSRANK II - VALLEY AND TEMPLERANK III - DESERT AND SPIDERSRANK IV - ICE AND FLAMERANK V - LEVEL 99 LIMITWHERE TO MINTOTAL FOR FIVE RANKS

Collections are a constant goal for the character from the first lands up to level 99 content. You hand over the materials that are mined from ordinary monsters, and receive permanent bonuses.

HOW TO OPEN

Press F7 or the Collections button on the quick panel. All five ranks are available at the same time: materials found You can take it immediately, without waiting for the previous rank to be completed.

HOW TO TRANSFER ITEMS

LMB on a cell - hand over one item. CTRL + LMB - immediately hand over the required amount from the inventory. The chance of acceptance is always 100%. Items returned are consumed and not returned. Progress and rewards are saved separately for each character.

RANK I - FIRST LANDS

Pig nose - 25 pcs. Bear bile - 25 pcs. Wolf claw - 25 pcs. Lion skin - 25 pcs. Reward: Max. HP +500.

RANK II - VALLEY AND TEMPLE

Orc tooth - 35 pcs. ABC of Esotericism - 35 pcs. Book of spells - 35 pcs. Unknown talisman - 35 pcs. Reward: Strength against monsters +2%.

RANK III - DESERT AND SPIDERS

Scorpion sting - 50 pcs. Scorpion tail - 50 pcs. Spider web - 50 pcs. Spider legs - 50 pcs. Reward: Attack power +25.

RANK IV - ICE AND FLAME

Yeti skin - 60 pcs. Fire hair - 60 pcs. Tiger fang - 60 pcs. Warrior tamga - 60 pcs. Reward: Strength against Metins +3% and bosses +3%.

RANK V - LEVEL 99 LIMIT

Piece of ice+ - 75 pcs. Yeti skin+ - 75 pcs. Remains - 75 pcs. Demon ash - 75 pcs. Reward: Max. HP +1000, Strength against monsters +3% and Average damage +2%.

WHERE TO MIN

Each material drops from themed monsters of its stage. Search for an item by name on Wikipedia to see the source. Auto-hunting gradually fills the collection, and targeted active farming the necessary monsters completes it noticeably faster.

TOTAL FOR FIVE RANKS

Max. HP +1500; Attack power +25; Strength against monsters +5%; Strength against Metins +3%; Strength against bosses +3%; Average damage +2%.