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Fourth difficulty. Select Nightmare at the dungeon entrance.

105-150. Solo; party optional in base dungeons. Base dungeons: 15,000,000 Yang + pass. Hall: seal key. Native instances: existing entry rules.

Complete this dungeon on its highest existing difficulty first.

Defeat both shield guards.

Defeat the guards in order: I, then II.

Defeat the guards to obtain a poison reagent.

The boss is recovering! Poison it.

During a warning, move to the indicated shelter.

5-8 Nightmare Marks / run.

11 different dungeons per cycle award 1 Nightmare Essence.

Conqueror Relic: ranks VI-VIII

VI: 50 + 1; VII: 90 + 1; VIII: 140 + 2.

Hunter: +12/14/16%. Crusher and Guardian: 14/16/18%.

Account-wide. No daily/weekly cap. Auto-hunt does not qualify for Nightmare rewards.

Fight actively, follow warnings and poison the boss. Instance time limit: 40 minutes.