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Fourth difficulty. Select Nightmare at the dungeon entrance.
105-150. Solo; party optional in base dungeons. Base dungeons: 15,000,000 Yang + pass. Hall: seal key. Native instances: existing entry rules.
Complete this dungeon on its highest existing difficulty first.
Defeat both shield guards.
Defeat the guards in order: I, then II.
Defeat the guards to obtain a poison reagent.
The boss is recovering! Poison it.
During a warning, move to the indicated shelter.
5-8 Nightmare Marks / run.
11 different dungeons per cycle award 1 Nightmare Essence.
Conqueror Relic: ranks VI-VIII
VI: 50 + 1; VII: 90 + 1; VIII: 140 + 2.
Hunter: +12/14/16%. Crusher and Guardian: 14/16/18%.
Account-wide. No daily/weekly cap. Auto-hunt does not qualify for Nightmare rewards.
Fight actively, follow warnings and poison the boss. Instance time limit: 40 minutes.
